![]() Leveraging technology to support community building was key to engaging new audiences and long-time Dead Space fans. This led the team to build a series of immersive and collaborative content experiences, tailored to the way audiences discover content across multiple platforms and devices.Īn Organic Approach To The Campaign-A Focus On Community Building EA and Nightcap wanted to create a campaign that matched how gamers interact and share content organically, inspired by the Dead Space ethos: a compelling story told in a progression of puzzles. The game received generally favorable reviews from critics, with general praise for its graphics, sound design and improvements to the original.Coinciding with the return of EA’s beloved ‘Dead Space’ franchise, Nightcap, the team behind the new tie-in social campaign chatted with us about introducing the world of Dead Space to new audiences while connecting with a long-dormant-but dedicated-community. Initially, EA had no plans to introduce microtransactions into the game, a similar move following the release of Star Wars Jedi: Fallen Order. The game also takes advantage of the newer consoles' solid-state drive systems to create a seamless experience between levels without any loading screens. Among lead staff include senior producer Philippe Ducharme, creative director Roman Campos-Oriola, and art director Mike Yazijian, all whom had worked on titles within the Dead Space series. The remake was built in the Frostbite Engine, rebuilding all the systems from scratch for it and introducing new features such as volumetric and dynamic lighting. ![]() ![]() EA announced a remake of Dead Space in July 2021, to be developed by EA's Motive Studios. ![]()
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